
In addition to launching the NVIDIA Omniverse Avatar Cloud Engine - a suite of cloud-native AI models and services for building and deploying lifelike virtual assistants and digital humans - the company unveiled the following platform updates: “NVIDIA Omniverse closes the gap between the physical and virtual worlds, and these new tools, technologies and collaborations make it possible to leap into the 3D internet today.” “The metaverse is a multitrillion-dollar opportunity that organizations know they can’t ignore, but many struggle to see a clear path forward for how to engage with it,” said Rev Lebaredian, vice president of Omniverse and simulation technology at NVIDIA. Omniverse, a multi-GPU scalable computing platform for building virtual worlds, is already in use by some 700 leading companies globally to enhance architectural and product design, simplify visual effects workflows and build digital twins of factories, cities and the planet.


The expansion of Omniverse includes several AI-powered tools and features that deliver artists, developers and engineers the power to build virtual worlds and content easier than ever, and more seamlessly connect to today’s leading 3D applications, including PTC Creo, SideFX Houdini, Unity and solutions from the Siemens Xcelerator platform. SIGGRAPH-NVIDIA today announced a new range of developer frameworks, tools, apps and plugins for NVIDIA Omniverse™, the platform for building and connecting metaverse worlds based on Universal Scene Description (USD).
